Morse Code Frog
Context
The game has been made for the Godot Wild Jam 98, whose theme was "Signal". It respects the feeling froggy constraint (having a frog as main character). It doesn't respect the other constraints.
It is actually my first game ever made so it has a really small scope. I didn't implement all the features I intended to at the beginning (attacks, ennemies, fireballs, open world ;) ), but it was fun to make.
For some reason, the main theme doesn't loop after I uploaded it. Maybe, I will try to solve this problem in a future release.
The Game
You play as a scientist who makes a lab frog react to ultrasounds. Use them to make your way threw 5 levels.
Controls
Left Click and Right Click or A and L.
It is far easier to use a controller.
Credits
No IA was used for coding.
I made all the sprites by myself using Aseprite.
I used a bunch of sounds from Pixabay :
- Basianhallo : https://pixabay.com/sound-effects/film-special-effects-cartoon-jump-6462/
- Dragon-Studio :
- Driken5482 : https://pixabay.com/sound-effects/film-special-effects-retro-select-236670/
- KRNBEATZ :
- https://pixabay.com/sound-effects/retro-power-up-sound-03-474809/
- BannytheCoolio : https://pixabay.com/sound-effects/film-special-effects-retro-robot-jumps-over-co...
- Main theme - SuburbanWizard : https://pixabay.com/sound-effects/musical-8bit-sample-69080/
I used CutePixel font from zK4rim : https://www.dafont.com/fr/cutepixel.font


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